After
year one studying game art, I really experienced how easy it was to
be overwhelmed by a new change of direction with study.... having
lots of increasingly difficult projects thrown at you using a program
like 3DSMAX that I've never used before, as well as more of a focus
on traditional art was all fairly new to me, as even though I come
from a higher level of study than most, it was all focused around
design, so adjusting I think was my first step in settling into this
course.
I
found that the constant barrage of difficult 3d work has actually
made it sink in though, and even though I tend to struggle with
aspects of 3d still, once I realised as much had sunk into my brain
than I realised, it felt quote encouraging to know how much I have
learnt in such a short space of time.
With
the traditional art side of the course, I know its probably my
stronger area but at the same time I've come to understand the areas
I need to focus more on, such as use of colour, digital painting and
speed..... I still spend way too much time on concept stuff, and I
look to try and be speedier with getting my ideas down on paper.
Making use of materials such as markers and brush pens is something I
hope to look at, to help get my ideas down faster... at the same time
though I don t want to just take up a certain material because its
good for speed, so I'm also going to look into methods with Indian
ink and watercolours that are media I'm comfortable at using, and
that would benefit my work in the long run. I realise digital work
will be looked into in the upcoming year, and its definitely an area
I need practice on, as I still feel comfortable in traditional
methods...which I still realise is a good think, and think will
benefit my steps into digital later on, as its just another medium I
want to utilise.
I
think as well its important not to get bogged down in what I have
felt in the last year has been, quite a competitive atmosphere,
especially with a course as focused as this. I felt that it created
an unnecessary feeling that you were comparing work to other
peoples...and that's an attitude I've wanted to avoid since then,
with the focus being entirely on my own work and my own progression.
There's nothing wrong with competition as it can help you better
yourself in various areas, but at the same time its important not to
get bogged down and focus on the reason I'm here, which is for me and
my future career.
I
think an area id like to focus on in terms of learning is the
concepting and imagineering side of the course, both areas in which I
chose to study game art in the first place, but ones that because of
various reasons haven't been able to focus on so far. I hope to
tackle these areas more full on in the second year, as they are the
areas in which I think my strengths would be better utilised.
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